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Victoria 2 heart of darkness patch
Victoria 2 heart of darkness patch




victoria 2 heart of darkness patch

Fixed possible negative tension in colonial flashpoints International debt reform now gives proper civ progress and retains tax efficiency bonuses from previous level Investing in guard posts now cost +10 per level which should lead to shorter races

victoria 2 heart of darkness patch

Fixed issue where several losers did not get kicked once two countries that were both far ahead of them were competing in colonies Winning Hegemony war will now increase influence with all unsphered minors in your culture group. Winning Hegemony war will now set all minors of that culture group to zero influence and Hostile opinion towards the defeated GP. Successfully enforcing take from sphere wargoal will now set the target to zero influence and Hostile opinion towards the defeated GP. No longer gets neighbour bonuses to influence for two bordering states that are both colonial Fixed issue where dominions were not always added to sphere Fixed bug where westernizing without being in SoI gave best techs from all GPs. Fixed bug where naval base duplicates was not removed when states was merged by converting a colony into the full state. Added 20% influence bonus if target is neighboring someone already in your sphere (but not directly bordering) Fixed issue where a country could get added to the same crisis backer list twice

victoria 2 heart of darkness patch

Fixed an issue with union tags being releasable as dominions (now requires most of the cores as well as other safeguards) Fixed problem in factories economy, where factories were never paying $ to pops even though they were doing a profit and got tons of money saved. Fixed issue when raising tension in a region split between states where both sides had crisis cores on each other Fixed bug where a small armies of size less then 2999 wasn't able to finish a siege due to rounding errors It's no longer possible to build forts/bases/rails in our provinces that are under enemy control. Fixed bug where releasing a puppet and playing as it, the transferred units couldn't move. Naval supplies status now affects the repairing speed. Extra attrition for navies when less then 25% of received goods

victoria 2 heart of darkness patch

Fixed exploit where it was possible to manually set trade to certain goods to buy 0, and the naval cap was ignored Naval distance tracking for colonial ranges is now fully working with buildable canals. Fixed bug with land units being affected by naval supply throughput penalty by having insufficient naval bases Nationalist movement events no longer fire when provinces are occupied. There are now news articles for certain national decisions Forming alliance between 2 GPs is no longer possible when there is active crisis. # Changes for Heart of Darkness 3.02 below.






Victoria 2 heart of darkness patch